phoebe heess | Mesh Track Pants
Mecha Pilot - by Marcelo M. Prado
“3D character created by me using as a reference sci-fi stuff that I like, such as Titanfall and images of other artists.
High-poly model sculpted in Zbrush and some hard-surface parts
modeled in 3Ds MAX. All the PBR textures done using Substance Painter
and photoshop just used to creating decals such as texts and logos.
Character Rigged in Maya (Thanks to Ehsan Kiani) with IK and FK controls and facial Rigging.
3D model rendered using Marmoset Toolbag.”
Props and Weapons Final. Based off of a concept by Eddie Mendoza. The goal of the class was to create a game ready model from start to finish.
A video I made for my Texture Shading Final
My Texture Shading 2 Final based off of Aaron Beck’s concept (last image). I modeled and textured everything.
Creature design last term.